Friday, October 22, 2010

Ndege Diamond Portfolio 2009 - 2010




Interiors: 3ds Max 2009 using mental ray (final gather and global illumination, ambient occlusion). Exterior: mental ray (Sun and Sky, final Gather).

















3ds Max 8, mental ray, Photoshop.


















3ds Max 8, Mental Ray, Photoshop CS3, ShaderMap Pro.














3ds Max 8 mental ray, Photoshop. Ambient occlusion via light shader. Grass generated with Hair and Fur modifier. House water system modeled by Centrax 3D department, Well model, environment, texturing, lighting, rendering and compositing by Ndege Diamond.











3ds Max 8, Mental Ray, Photoshop CS3.



















3DS Max 8, Model of E7L HVAC drive bypass rigged for door opening animation. 3ds Max 8 scanline renderer.




Click on image below for example animation.







3ds Max 8, mental ray, Photoshop

Wednesday, October 6, 2010

I did a video on generating masks for integrating an AO pass into a base pass render. It's quick, it's dirty, and the sound quality is rather bad. In other words, it's a typical You Tube video.