Saturday, March 13, 2010

prim composer junk


prim composer junk
Originally uploaded by nezach_hod
Various Second Life items made in 3ds Max with Shack Dougall's Prim Composer scripts. Textured with Photoshop and Zbrush (ZApplInk). Someday Second Life will get it together and allow meshes.

Sunday, February 21, 2010

scout planet08


A personal project for the Traveller role-playing game fanzine Freelance Traveller. This image is a variation of the one that appeared on the cover.

This illustration combines renders from 3DS Max 8 utilizing the scanline renderer with the Symbiont 2 plugin from Darkling Simulations (perhaps the one benifit of working for a cheapskate company) with renders from 3DS Max 2010 using mental ray.

The various elements and passes were combined then manipulated further in Photoshop.

Wednesday, December 16, 2009

XBoat 70135

A render of an X-Boat from the Traveller RPG. A personal project for the Traveller fanzine Freelance Traveller.

3Ds Max, Photoshop, Inkscape, MapZone, and ShaderMap Pro. Rendered with mental ray.

Thursday, August 6, 2009

precellys 24



3ds Max 8, Mental Ray, Photoshop CS3.

plexid


3ds Max 8, Mental Ray, Photoshop CS3, ShaderMap Pro.

Thursday, July 9, 2009

Flare S


Flare S
Originally uploaded by nezach_hod
A personal modeling project of a "Flare S" swoop from Star Wars. It's a yet another work in progress. Next step is texturing it to not look so factory fresh.

slamhound

A personal modeling project based on a sketch did a while ago. Eventually I intend to texture and re-rig for animation.