3ds Max 8 mental ray, Photoshop. Several render layers were generated and composted in post processing. Ambient occlusion was done by adding an AO shader to an omni light, rather than doing a second pass and adding it in post. The grass was generated with the Hair and Fur modifier. The house water system was created by my colleagues, and I was tasked with integrating the well components and environment. After integration I textured, lit, rendered, and composed the layer passes in Photoshop CS3.