Sunday, May 30, 2010
Second Life Avatar Textures
The image here is a sample of some of those textures. Overall I had to do around 30 unique skins (3 textures each), for each gender covering a variety of client defined ethnicities.
Each skin requires three 512x512 texture pages conforming to a predefined (and rather bad) UV layout - one for the head, one for the torso, and one for the hips and legs. As this is Second Life developers are only able to access the diffuse textures, so no specular or normal maps were created.
I used Photoshop and ZBrush with the ZAppLink plugin. The texturing took about 2 and a half weeks to complete.